Mirror Shining
One of my earliest programming projects was for my Intro to Computer Science class in high school. The assignment was to create a game in NetLogo. NetLogo, for those who are not familiar, is a program where users can control “turtles” and “patches”, basically agents and the squares they move on. Users can move the turtles, which can in turn paint the patches they traverse.
I decided to make a simple platformer with a twist—the map was to be encased in darkness except for a bubble of light. I started this project early, having been bitten by a previous project that I may have started the day before it was due. I remember getting the core functionality down, such as the basic jumping physics (literally just up and to the right/left, I didn’t want to program actual physics); the bubble of light that slowly expanded; level loading, etc. However, after I finished the core functionality, I didn’t stop. I implemented shooting projectiles and basic enemies. I added trapdoors that dropped the player into deadly lava when stepped upon. I wanted users to be amazed at all the functionality this game had. None of these features were essential or required. I simply wanted to build them anyways.
I didn’t know it then, but what I was doing was not unusual. Programmers by nature like to improve their code. Whether that’s adding features or refactoring or adding scalability, we love to constantly improve our projects. I like to call this habit “mirror shining”. Much as some people love to obsess about giving their shoes a mirror shine, programmers love to obsess about their code.
Now, this is the usual section in the blog post structure where I’m supposed to make a point for how mirror shining is bad and how we should all stop doing it. But that’s not true. Mirror shining is perfectly fine. Compared to a similar term, “bikeshedding”, mirror shining isn’t wasting time on useless details. Instead, it’s dealing with fundamental, often crucial points, such as improving user experience or refactoring messy code, or scalability. It’s about going beyond what is merely required and building a product that is truly admirable.
However, it’s important to recognize when mirror shining is advisable and when it is not. For instance, a web application that will be continually used and maintained is a perfect case for mirror shining. All the little details and finishing touches will play a factor in maintenance, usability and overall customer satisfaction. But if a company gives a 2 day take home project for a job application? Maybe a multithreaded async S C A L A B L E webserver isn’t needed. Maybe a custom responsive UI with extra fancy animations is a little much.
Having said that, would I still have put as much work into my project? Certainly. After all, God is in the details.